Sleds/slocr/ThreadPool.cpp

161 lines
4.2 KiB
C++

#include "ThreadPool.h"
using namespace sequencelogic;
ThreadPool::ThreadPool() : poolSize(DEFAULT_POOL_SIZE)
{
//std::cout << "Constructed ThreadPool of size " << poolSize << std::endl;
}
ThreadPool::ThreadPool(int pool_size) : poolSize(pool_size)
{
//std::cout << "Constructed ThreadPool of size " << poolSize << std::endl;
}
ThreadPool::~ThreadPool()
{
// Release resources
if (poolState != STOPPED)
destroy();
}
// We can't pass a member function to pthread_create.
// So created the wrapper function that calls the member function
// we want to run in the thread.
extern "C"
void* start_thread(void* arg)
{
ThreadPool* tp = (ThreadPool*) arg;
tp->executeThread();
return NULL;
}
int ThreadPool::init()
{
// Create all the threads for the pool.
poolState = STARTED;
int ret = -1;
//Add all the threads
for (int i = 0; i < poolSize; i++)
{
//create a thread
pthread_t tid;
ret = pthread_create(&tid, NULL, start_thread, (void*) this);
if (ret != 0)
{
cerr << "pthread_create() failed: " << ret << std::endl;
return -1;
}
//add it to the pool
threads.push_back(tid);
}
//std::cout << poolSize << " threads created by the thread pool" << std::endl;
return 0;
}
int ThreadPool::destroy()
{
// Note: this is not for synchronization, its for thread communication!
// destroy_threadpool() will only be called from the main thread, yet
// the modified poolState may not show up to other threads until its
// modified in a lock!
taskLock.lock();
poolState = STOPPED;
taskLock.unlock();
//std::cout << "Broadcasting STOP signal to all threads..." << std::endl;
taskCond.broadcast(); // notify all threads we are shttung down
int ret = -1;
for (int i = 0; i < poolSize; i++)
{
void* result;
ret = pthread_join(threads[i], &result);
//std::cout << "pthread_join() returned " << ret << ": " << strerror(errno) << std::endl;
taskCond.broadcast(); // try waking up a bunch of threads that are still waiting
}
//std::cout << poolSize << " threads exited from the thread pool" << std::endl;
return 0;
}
void* ThreadPool::executeThread()
{
Task* task = NULL;
//std::cout << "Starting thread " << pthread_self() << std::endl;
while(true)
{
// Try to pick a task
//std::cout << "Locking: " << pthread_self() << std::endl;
taskLock.lock();
// We need to put pthread_cond_wait in a loop for two reasons:
// 1. There can be spurious wakeups (due to signal/ENITR)
// 2. When mutex is released for waiting, another thread can be waken up
// from a signal/broadcast and that thread can mess up the condition.
// So when the current thread wakes up the condition may no longer be
// actually true!
while ((poolState != STOPPED) && (tasks.empty()))
{
// Wait until there is a task in the queue
// Unlock mutex while waiting, then lock it back when signaled
//std::cout << "Unlocking and waiting: " << pthread_self() << std::endl;
taskCond.wait(taskLock.getMutexPtr());
//std::cout << "Signaled and locking: " << pthread_self() << std::endl;
}
// If the thread was woken up to notify process shutdown, return from here
if (poolState == STOPPED)
{
////std::cout << "Unlocking and exiting: " << pthread_self() << std::endl;
taskLock.unlock();
pthread_exit(NULL);
}
//get the task to be executed
task = tasks.front();
//std::cout << "Getting task " << task << std::endl;
tasks.pop_front();
//std::cout << "Unlocking: " << pthread_self() << std::endl;
taskLock.unlock();
//std::cout << "Executing thread " << pthread_self() << std::endl;
// execute the task
if (task != NULL)
{
printMsg("Running task....");
task->run();
//std::cout << " Ran task successfully!" << std::endl;
}
//std::cout << "Done executing thread " << pthread_self() << std::endl;
delete task;
}
return NULL;
}
int ThreadPool::addTask(Task* task)
{
taskLock.lock();
tasks.push_back(task);
// Wake up a thread to do some work.
taskCond.signal();
taskLock.unlock();
return 0;
}
void ThreadPool::getTaskCount(int* res)
{
taskLock.lock();
*res = tasks.size();
taskLock.unlock();
}
void ThreadPool::printMsg(std::string msg)
{
std::cout << " " << msg << std::endl;
}