Sleds/masterbuild/build.properties.sample

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#
# ### SAMPLE FILE ###
#
# Rename this file to: build.properties in the masterbuild directory
# Uncomment or edit properties below to suit what you want to build
# and how you want to override various settings
#
#all.make typically is left alone
# Remove things you don't want to build from below
# Typical app development you can remove cloudguardws, sgpws, and nikki
# You can also remove the app specific projects that you don't need as well
all.maven.pre=dt dt7
all.maven=ionu-java ionu-data cloudguardws sgpws nikki
# Same as above, but ant created (Android only) .apk's (apps)
all.ant=smo-android
# Android app requires an ndk-build step
all.ndk=smo-android
# Same as above, but xcode built apps
all.xcode=ionu-objc smo-ios smo-osx
# These don't get built but build.xml checks they exist
# As above, set to blank or remove as appropriate
all.nobuild=ionu-ws-tests dtjs ionu-openssl
# What kind of build: debug or release?
build.kind=debug
maven.profiles=dev,osx
# Uncomment these to run functional tests against remote CG server
#cg.web.server=cg2.ionu.com
#cg.web.server.scheme=https
#cg.web.server.port=8080
################ Things you probably don't need to set (but can for adventure!)
# This will be set for Windows platform builds automatically, no need to change
# all.nmake=libionu
# Make typically is required on ALL platforms, so you won't typically change this
# all.make=libionu EyeContainer
# VisualStudio typically required on Windows and is empty on all other plats, so no need to change
# all.visualstudio=ionu-cpp smo-win
# EOF