250 lines
10 KiB
HTML
250 lines
10 KiB
HTML
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
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<title>Custom Polygon Set</title>
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</head>
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<body>
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<p><font face="Courier New">/*<br>
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Copyright 2008 Intel Corporation<br>
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<br>
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Use, modification and distribution are subject to the Boost Software License,<br>
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Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at<br>
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http://www.boost.org/LICENSE_1_0.txt).<br>
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*/<br>
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#include <boost/polygon/polygon.hpp><br>
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#include <list><br>
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#include <time.h><br>
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#include <cassert><br>
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#include <deque><br>
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#include <iostream><br>
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namespace gtl = boost::polygon;<br>
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using namespace boost::polygon::operators;<br><br>
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//once again we make our usage of the library generic<br>
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//and parameterize it on the polygon set type<br>
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template <typename PolygonSet><br>
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void test_polygon_set() {<br>
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using namespace gtl; <br>
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PolygonSet ps;<br>
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ps += rectangle_data<int>(0, 0, 10, 10);<br>
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PolygonSet ps2;<br>
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ps2 += rectangle_data<int>(5, 5, 15, 15);<br>
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PolygonSet ps3;<br>
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assign(ps3, ps * ps2); <br>
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PolygonSet ps4;<br>
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ps4 += ps + ps2;<br>
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assert(area(ps4) == area(ps) + area(ps2) - area(ps3));<br>
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assert(equivalence((ps + ps2) - (ps * ps2), ps ^ ps2));<br>
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rectangle_data<int> rect;<br>
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assert(extents(rect, ps ^ ps2));<br>
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assert(area(rect) == 225);<br>
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assert(area(rect ^ (ps ^ ps2)) == area(rect) - area(ps ^ ps2)); <br>
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}<br>
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<br>
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//first thing is first, lets include all the code from previous examples<br>
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<br>
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//the CPoint example<br>
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struct CPoint {<br>
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int x;<br>
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int y;<br>
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};<br>
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<br>
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namespace boost { namespace polygon {<br>
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template <><br>
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struct geometry_concept<CPoint> { typedef point_concept type; };<br>
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template <><br>
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struct point_traits<CPoint> {<br>
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typedef int coordinate_type;<br>
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<br>
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static inline coordinate_type get(const CPoint& point, <br>
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orientation_2d orient) {<br>
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if(orient == HORIZONTAL)<br>
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return point.x;<br>
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return point.y;<br>
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}<br>
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};<br>
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<br>
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template <><br>
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struct point_mutable_traits<CPoint> {<br>
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static inline void set(CPoint& point, orientation_2d orient,
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int value) {<br>
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if(orient == HORIZONTAL)<br>
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point.x = value;<br>
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else<br>
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point.y = value;<br>
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}<br>
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static inline CPoint construct(int x_value, int y_value) {<br>
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CPoint retval;<br>
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retval.x = x_value;<br>
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retval.y = y_value; <br>
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return retval;<br>
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}<br>
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};<br>
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} }<br>
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<br>
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//the CPolygon example<br>
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typedef std::list<CPoint> CPolygon;<br>
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<br>
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//we need to specialize our polygon concept mapping in boost polygon<br>
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namespace boost { namespace polygon {<br>
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//first register CPolygon as a polygon_concept type<br>
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template <><br>
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struct geometry_concept<CPolygon>{ typedef polygon_concept type; };<br>
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<br>
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template <><br>
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struct polygon_traits<CPolygon> {<br>
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typedef int coordinate_type;<br>
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typedef CPolygon::const_iterator iterator_type;<br>
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typedef CPoint point_type;<br>
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<br>
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// Get the begin iterator<br>
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static inline iterator_type begin_points(const CPolygon& t) {<br>
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return t.begin();<br>
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}<br>
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<br>
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// Get the end iterator<br>
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static inline iterator_type end_points(const CPolygon& t) {<br>
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return t.end();<br>
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}<br>
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<br>
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// Get the number of sides of the polygon<br>
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static inline std::size_t size(const CPolygon& t) {<br>
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return t.size();<br>
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}<br>
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<br>
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// Get the winding direction of the polygon<br>
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static inline winding_direction winding(const CPolygon& t) {<br>
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return unknown_winding;<br>
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}<br>
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};<br>
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<br>
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template <><br>
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struct polygon_mutable_traits<CPolygon> {<br>
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//expects stl style iterators<br>
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template <typename iT><br>
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static inline CPolygon& set_points(CPolygon& t, <br>
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iT input_begin, iT input_end) {<br>
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t.clear();<br>
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while(input_begin != input_end) {<br>
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t.push_back(CPoint());<br>
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gtl::assign(t.back(), *input_begin);<br>
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++input_begin;<br>
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}<br>
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return t;<br>
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}<br>
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<br>
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};<br>
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} }<br>
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<br>
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//OK, finally we get to declare our own polygon set type<br>
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typedef std::deque<CPolygon> CPolygonSet;<br>
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<br>
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//deque isn't automatically a polygon set in the library<br>
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//because it is a standard container there is a shortcut<br>
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//for mapping it to polygon set concept, but I'll do it<br>
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//the long way that you would use in the general case.<br>
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namespace boost { namespace polygon {<br>
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//first we register CPolygonSet as a polygon set<br>
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template <><br>
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struct geometry_concept<CPolygonSet> { typedef polygon_set_concept type;
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};<br>
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<br>
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//next we map to the concept through traits<br>
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template <><br>
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struct polygon_set_traits<CPolygonSet> {<br>
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typedef int coordinate_type;<br>
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typedef CPolygonSet::const_iterator iterator_type;<br>
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typedef CPolygonSet operator_arg_type;<br>
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<br>
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static inline iterator_type begin(const CPolygonSet&
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polygon_set) {<br>
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return polygon_set.begin();<br>
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}<br>
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<br>
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static inline iterator_type end(const CPolygonSet&
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polygon_set) {<br>
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return polygon_set.end();<br>
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}<br>
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<br>
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//don't worry about these, just return false from them<br>
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static inline bool clean(const CPolygonSet& polygon_set) {
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return false; }<br>
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static inline bool sorted(const CPolygonSet& polygon_set) {
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return false; }<br>
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};<br>
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<br>
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template <><br>
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struct polygon_set_mutable_traits<CPolygonSet> {<br>
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template <typename input_iterator_type><br>
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static inline void set(CPolygonSet& polygon_set,
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input_iterator_type input_begin, input_iterator_type input_end) {<br>
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polygon_set.clear();<br>
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//this is kind of cheesy. I am copying the
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unknown input geometry<br>
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//into my own polygon set and then calling get to
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populate the<br>
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//deque<br>
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polygon_set_data<int> ps;<br>
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ps.insert(input_begin, input_end);<br>
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ps.get(polygon_set);<br>
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//if you had your own odd-ball polygon set you
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would probably have<br>
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//to iterate through each polygon at this point
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and do something<br>
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//extra<br>
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}<br>
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};<br>
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} }<br>
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<br>
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int main() {<br>
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long long c1 = clock();<br>
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for(int i = 0; i < 1000; ++i) <br>
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test_polygon_set<CPolygonSet>();<br>
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long long c2 = clock();<br>
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for(int i = 0; i < 1000; ++i) <br>
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test_polygon_set<gtl::polygon_set_data<int> >();<br>
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long long c3 = clock();<br>
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long long diff1 = c2 - c1;<br>
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long long diff2 = c3 - c2;<br>
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if(diff1 > 0 && diff2)<br>
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std::cout << "library polygon_set_data is " <<
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float(diff1)/float(diff2) << "X faster than custom polygon set deque of CPolygon"
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<< std::endl;<br>
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else<br>
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std::cout << "operation was too fast" << std::endl;<br>
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return 0;<br>
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}</font></p>
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<p><font face="Courier New">//Now you know how to map your own data type to
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polygon set concept<br>
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//Now you also know how to make your application code that operates on geometry<br>
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//data type agnostic from point through polygon set
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</font></p>
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<table class="docinfo" rules="none" frame="void" id="table1">
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<colgroup>
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<col class="docinfo-name"><col class="docinfo-content">
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</colgroup>
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<tbody vAlign="top">
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<tr>
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<th class="docinfo-name">Copyright:</th>
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<td>Copyright <20> Intel Corporation 2008-2010.</td>
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</tr>
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<tr class="field">
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<th class="docinfo-name">License:</th>
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<td class="field-body">Distributed under the Boost Software License,
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Version 1.0. (See accompanying file <tt class="literal">
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<span class="pre">LICENSE_1_0.txt</span></tt> or copy at
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<a class="reference" target="_top" href="http://www.boost.org/LICENSE_1_0.txt">
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http://www.boost.org/LICENSE_1_0.txt</a>)</td>
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</tr>
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</table>
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</body>
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</html>
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